Nintendo President Satoru Lwata once said that Nintendo does not want to start a war against Microsoft and Sony hardware and technology wars; Microsoft's and Sony's next-generation devices that focus on a more powerful performance and the pursuit of higher levels of the game-definition, but Nintendo's next-generation game consoles – code-named "revolution (Revolution)" system – relatively more stressed the "quiet, compact, and price of affinity". Nintendo have given their all-new generation game handle millions of money have been invested. The company wanted this handle will permanently change the game and play the game.
Nintendo on the mystery of the machine's specifications can be said to be talking about it. European Nintendo former Marketing Manager Jim Merrick last year in an interview, implying that Nintendo will not disclose any Revolution in advance except in the case of any technical specifications and details. However there are days, as long as the road is regulated by public concern products, will always have to come out the related message. According to our reliable message (based on understandable reasons, the information providers require us not to disclose their identity), in the crucial hardware configuration, the Revolution will be provided by IBM, code-named "Broadway (Broadway)," CPU and ATI's code-named "Hollywood (Hollywood)" graphics processor (GPU).
Insiders also stressed that the Revolution will be run based on GameCube system Gekko and Flipper schema. This is why they can be easily carried out some work related to transplantation.
Frequency and the difference between an era Xbox360
IBM Broadway CPU work compared to 729MHz, up GameCube of Gekko processor only work in 485MHz. The first generation Xbox processor is the next-generation 733MHz, Xbox 360 will have three core 3.2GHz processor unit.
At the 2006 game developers Conference (Game Developers Conference 2006) seen Nintendo Revolution.
Of course, digital is only one aspect, it does not explain everything. What's more, how the objective evaluation of these two very different processor performance is also a lack of scientific objectivity.
ATI delivers the "Hollywood" graphics chip 243MHz operating frequencies. The GPU for the GameCube, and 162MHz first generation Xbox is 233MHz. In addition, the latest message indicates that the Revolution of graphics chip will not as before it is forecast to increase shaders module (it was translated as shader).
"Hollywood GPU is a large integrated chip, it will Integrated GPU, DSP, I/O and a separate 3MB texture memory. "A Studio so we describe.
Main memory, some rumors before and no major changes-the Revolution will use 24MB 1T-SRAM and additional 1T-SRAM 64MB extensions. This is equivalent to the total memory 88MB, does not include the aforementioned GPU integrated 3MB texture memory. In comparison, the GameCube built-in memory, but 40MB first generation Xbox built-in 64MB Xbox 360, and PS3 you have 512MB.
We now have a bunch of numbers, but what's the significance? the answer is simple, as previously Nintendo President open stance, this new game is not stressed it is how strong the "horse power", while pursuing a new concept of the game and game consoles. Now people have begun to endless CPU speed race tired. Nintendo is clearly understand this.
No comments:
Post a Comment